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Unity learning progress

A project built with Kinect and fish boid behaviors. The two hands of the player are tracked by Kinect and are set to the boids' targeting point. There are four main force properties of a boid, including alignment, connection, separation and targeting.

A mini platformer level with unstable platforms. Some random platforms will be destroyed two seconds after the player contacts them. These platforms also reverse the input direction of the player every time the player contacts an unstable platform.

This is a live cellular automation map generator. All wall bricks are generated based on a grid. Every time the map is refreshed, a brick goes alive or dead based on the number of bricks around it. If it has one neighbor, it dies. Two neighbors, it goes alive. Three neighbors, it keeps its last status. Four or more neighbors, it dies.

This is an improvement of cellular automation with some simple rules. The player could modify normal bricks into movable ones in a 7*7 grid area around him. He can push away these movable bricks and clear up a pathway to where he wants. Thus, the player may try to go all around the map the modify as many bricks as he can.

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This is a game for people who have just ended a relationship. In the game, the narrator will try to soothe the player’s emotions with storytelling and a series of mini-games or interactive experiences. Here are the first three levels of the whole experience. In level one, the player needs to fill in a quick form, so the narrator's conversations could adjust based on the player's personal situation. This will let the player to immerse in the game and feel like talking to a familiar friend.

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